
ZD writes: This is a topic I’ve covered a few times in a lesser capacity, mostly in the mailbag: The subject of Zelda spinoffs. When discussing new ideas for the main Zelda series, a lot of people, myself included, are wary of introducing too many changes into the series, and changing what makes it Zelda. Some argue that this restricts new ideas too much and therefore stagnates the series. While that might be true, effectively every video game series, no matter how much it experiments, needs to have core tenets in place that keep it at least partially the same from game to game. Otherwise it’s not really a series, and more importantly, fans of the series will have no reason to play the newer titles, because they will have nothing in common with the game they liked. So while new ideas are good — if not at all mandatory — a series generally needs to stay the same in certain areas.

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.