
Modern Zorker writes, "Once upon a time, the closest a gaming company got to patching a console game was fixing the code and releasing a new version of the cartridge. Squaresoft did this with Final Fantasy III on the Super Nintendo, releasing a v1.1 that fixed a few problems including the infamous “Sketch” glitch, but it did so with no fanfare or labeling present."

These classics need to make a return.
Pre-ordered mine a few days ago. Love this concept and hope there are more games announced. I can’t justify paying the prices for games that collectors are asking for. It’s the primary reason I own almost every console except the Neo Geo.
I've pre ordered one here in the UK, no games though, as I'll move it on for a higher price. The white model looks awesome, but as expected, the price is too high. We'll probably see more of those all in one cartridges from China containing every AES game. In the UK, AES+ game at £70 ($95) is better than eye watering prices for the originals, but these games are so old and I can honestly say SNK didn't release many classics. The Metal Slug series is the only series I rate, there were just too many Street Fighter clones and not enough scrolling fighting games. Overall, the Neo Geo was poor for all genres apart from one on one fighters. Videos on YouTube asking for games from that console generation to be ported to the AES+, but who'd want to pay £70 for Mortal Kombat and Street Fighter 2? There's a lot of SNK collections out there, the best being Metal Slug Anthology on the PlayStation 2. The Street Fighter Anniversary Collection on the Switch contains 12 games for around £30, instead of £840 if released on the AES+. For collectors, the AES+ is the best news since sliced bread. Are there enough SNK fans out there? Nowhere near. Those £70 cartridges will soon start creeping up in price and it'll be a re-run of the original console.
I always wanted one in the 90's but couldn't afford it. Now i can but i think if i get one it will be collecting dust fast. It's a nostalgia thing i guess.
"Boutique publisher SNEG has joined forces with Games Workshop and its developer & publisher partners to unveil their new label in classic video game preservation with Warhammer Classics. Now available on Steam in an accessible, future-proofed form, this massive undertaking restores more than 20 seminal and cult-favorite Warhammer video games, bringing them back to PC." - Games Workshop and SNEG.
Prominent N64 modder HailToDodongo has released the first version of N64 game engine and editor, Pyrite64, alongside a short highlight video.
Ah yes glitching the game to make certain things happen a good portion of my childhood was spent looking to recreate these in the era of no patches or online services I mean its still possible now but odds r the devs patch em depending on how big of a glitch it is or if it makes the game completely unbalanced on top of the fact we have trophies and achievements they make sure to please us all by making sure trophies or achievements were earned properly but still I prefer the old developer team mentality of trying to create the most possible glitch/bug free game possible or do intentional glitches or easter eggs like the scarab gun ; )
I know it's not on PS1, but in Mario N64 there was a Ghost World glitch where at the end after you could get on the roof of the castle, you flew up and landed on the highest peak of a pillar about the main door. Walk on the shingles around the back side and you would fall through. Then you found yourself in a room with invisible walls but an endless void of darkness and ghosts and a single door, to which if you opened would be the front door of the castle. It was such a cool glitch since it didn't break anything and felt like a reward for beating the game. Seemed as if Nintendo left it in there on purpose.
TOMB RAIDER 2 corner glitch on Lara's Home gave me a lot of fun.
I had so many bottles in Ocarina of Time...