
Brad Webster of Capsule Computers wrote :
Dishonored, a supernatural assassin game developed by Arkane Studios and published by Bethesda Softworks had a lot of things going for it. Players step into the role of Corvo Attano, bodyguard to the Empress of Dunwall and vengeful assassin, armed with supernatural abilities and a bloody thirst for revenge.

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.
One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.
Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor
So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
Dishonored is an awesome game the points noted in the article will certainly make it even more epic than what it already is. good read.
A longer intro sequence is not really necessary. The intro did what it had to do and got out of the way for the story to begin. As for the silent protagonist... that was an issue with me. It was like the developers first thought about making him talk, put in reactionary sequences and stuff and then forgot to dub the voice and had to ship it as it was.
Also I would have liked it if they gave you more non-lethal take down options, all you can do on a non-lethal run is choke people out or sleep dart them. Damn thing gets boring, especially when a two foot fall kills people who are passed out for some reason.
I partly agree with longer intro sequences. More should have happened before the empress got killed. It was predictable and uninteresting, because she felt like a completely disposable character. If they had spent some time building her personality, maybe it wouldn't. But then again, I'm not sure what they would have had before that.
A better ending & an unpredictable twist
A longer OUTRO would have been nice.
I realize if you play as a psycho-killer you get a dramatic showdown in the end, but for the rest of us, you just choke out some dude, open a door and...that's it. The game just ends. Pretty weak.
Can you imagine a movie doing this? Tom Cruise walks into the villain's lair, karate chops him in the face, walks out and the credits roll.