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140°

Dishonored Needed Two Things to be Exceptional

Brad Webster of Capsule Computers wrote :

Dishonored, a supernatural assassin game developed by Arkane Studios and published by Bethesda Softworks had a lot of things going for it. Players step into the role of Corvo Attano, bodyguard to the Empress of Dunwall and vengeful assassin, armed with supernatural abilities and a bloody thirst for revenge.

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capsulecomputers.asia
masterabbott4888d ago

Dishonored is an awesome game the points noted in the article will certainly make it even more epic than what it already is. good read.

toxic-inferno4888d ago

Agreed entirely. It's a fantastic game (from what I've played of it so far, anyway!), but it still feels like the first entry in a series - there's a lot to add yet!

Extending the introduction would certainly aid the narrative of the game. Sure, it wouldn't be quite as exciting as the rest of the story (no special abilities, and not much more than a sword and a gun), but it would allow you to explore Dunwall a little more, and give you a better view of the world you are entering into.

Campy da Camper4887d ago

This game had lots of potential. For me there needed to be a LOT MORE of the cool enemies. the walking boys and those invisible guys. They needed to be your main enemies from the get go. The whole first half of the game was too easy. The last few missions where there were the walkers and eleite guys were the best missions.

toxic-inferno4888d ago

Also, there's a lot of Dishonored that reminds me of Bioshock - and not just the abilities. From character design to concept, the games are very similar, and yet extremely different. And one of Bioshock's strongest points was the fact that you got half way through the game, and there was one of the industries biggest story-twists. And it worked because you CARED about your rather-unknown, mute character.

koga884888d ago

A longer intro sequence is not really necessary. The intro did what it had to do and got out of the way for the story to begin. As for the silent protagonist... that was an issue with me. It was like the developers first thought about making him talk, put in reactionary sequences and stuff and then forgot to dub the voice and had to ship it as it was.

Also I would have liked it if they gave you more non-lethal take down options, all you can do on a non-lethal run is choke people out or sleep dart them. Damn thing gets boring, especially when a two foot fall kills people who are passed out for some reason.

Ryder494888d ago

I guess they might have landed on their head.

Bimkoblerutso4887d ago

Agree with both those things. Drop the silent protagonist schtick and don't punish players for taking the non-lethal route. The game becomes so much more diverse when you decide to take lives.

360ICE4888d ago

I partly agree with longer intro sequences. More should have happened before the empress got killed. It was predictable and uninteresting, because she felt like a completely disposable character. If they had spent some time building her personality, maybe it wouldn't. But then again, I'm not sure what they would have had before that.

Despair6664888d ago (Edited 4888d ago )

A better ending & an unpredictable twist

masterabbott4888d ago

better endings is what everyone wants. i agree with you on this one!

ChocolateGiddyUp4888d ago (Edited 4888d ago )

A longer OUTRO would have been nice.

I realize if you play as a psycho-killer you get a dramatic showdown in the end, but for the rest of us, you just choke out some dude, open a door and...that's it. The game just ends. Pretty weak.

Can you imagine a movie doing this? Tom Cruise walks into the villain's lair, karate chops him in the face, walks out and the credits roll.

Hanso4887d ago

thx for spoiling i guess you just saved me 40 bucks

ChocolateGiddyUp4887d ago

Ah shit, sorry.

It's actually a lot more involved than that - I'm just trying to be as vague as possible. It was anti-climactic for me, but I know some people dug it.

It's still a great game and I'd jump on it for that price.

lashes2ashes4887d ago

Did you see kill bill vol.2 lol

ChocolateGiddyUp4887d ago

If Dishonored had ended with a five point palm exploding heart technique, I would have been totally satisfied!

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210°

Half-Life 2 and Dishonored art lead Viktor Antonov dies aged just 52

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.

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eurogamer.net
BABI-PANGPANG455d ago

One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.

Deeeeznuuuts455d ago

Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor

JEECE455d ago

Yep I remember seeing some of the earliest concept art for Dishonored and hearing that the art director of Half-Life 2 was working on it and being excited.

And you are absolutely right, each of those games (HL2 and Dishonored) has a distinct art style that stands the test of time.

Relientk77455d ago

So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

rokos455d ago

RIP Viktor love your work

Ethereal455d ago

Damn... Dishonored has such amazing art. RIP.

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100°

Arkane Co-Founder Says Dishonored and Prey Fans 'Will Be Happy' With His Next Game

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.

Marcus Fenix648d ago

Can’t wait to see what they’re working on

Relientk77648d ago

If it's something like Dishonored, then I am totally here for it.

TheNamelessOne648d ago

Let's hope. Their first game, Weird West, really wasn't my thing.

Miacosa648d ago

Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.

Psychonaut85648d ago

Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

100°

Avowed's director says they "don't believe in living in fear" after Microsoft closed studios

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.

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gamesradar.com
Lightning77707d ago

Then gets shut down the next day. They should know better than to talk crazy like that.

XiNatsuDragnel706d ago

They'll get shut down that's how Microsoft work

gold_drake706d ago

watch it get shut down tomorrow haha

Skuletor706d ago

It was probably already decided yesterday

BISHOP-BRASIL706d ago

"And then Phil Spencer took it as challenge..."

Elda706d ago

They better worry because Avowed doesn't look all that.