All Channels
Popular
40°

Game Developer's Conference: 2008 Wrap-Up

Otter from AC writes:

"This year's Game Developers Conference was a month earlier than previous shows. Still, the show is as important as ever with Sony, Microsoft and Nintendo all trying to start off with the right foot in 2008.Z"

"Let's start off with the market leader, the Nintendo Wii. Although the Wii is setting sales records, many third-party developers are still focusing their efforts on the PC/ Playstation 3/ Xbox 360 combination. It was the same old story for Nintendo: the gaming press was more interested in the HD consoles."

Read Full Story >>
associatedcontent.com
PS360WII6643d ago

Decent GDC. MS said the most and Nintendo said the least. I pretty much knew Nintendo wouldn't say anything seeing that they never do but still :(

Mr_Kuwabara6643d ago

This article really helped me understand what happened this week on GDC since I haven't been to up to date on the conference. (Just recently bought COD4...hehe)

marionz6643d ago (Edited 6643d ago )

I liked what microsoft showed, they do have a strong exclusive games line up for 08 just like 07, I was worried that their would be no big hitter this year but with gears of war 2 being anounced for november thats changed, the other games will sit nicely around that game, eg Too Human, Fable 2, NG2,and other games that will most likely make it this year Banjo 3, Halo Wars, Alan Wake, Splinter cell coviction,and more will show the light as the year goes on,who said microsoft had little exclusives this year?

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney13d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage14d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman13d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb13d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.