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210°

GDC 2008: Final Fantasy Updates

Taku Murata, General Manager of Square Enix's Research & Development division, just gave a presentation at this year's GDC titled "The Technology of Final Fantasy." Most of the information given at the conference was more on the technical side of things, dealing with the company's various engines and experiences with actual development. However, towards the end of the show, we were treated to a few bits of information that should be interesting to Final Fantasy fans.

ruibing6693d ago

It sounds like FFXIII will still be an exclusive but the new MMO should be a multiplatformer.

darkshiz6693d ago

That's what I'm suspecting also.

CrazzyMan6693d ago

And that would be logical if White Engine(Crystal Tools) will need HDD. =)
In that case, game can be multiplatform and be released on x360. :)

NegativeCreepWA6693d ago

So nothings changed in the last year. What a surprise. I guess it needs to be said for the people that cant accept Squares next mmo will be on the 360. And the others that are dumb enough to think FFXIII is going to the 360.

IzKyD13316693d ago

damn, 2009 seems like an eternity away

heyheyhey6693d ago

it's being used for the Wii as well- thats good news

my Wii needs a good RPG- DQ:Swords doesn't cut it, i want a good, lengthy RPG on my Wii

PS360WII6693d ago

DQ:Swords is kind of fun so far but yes Square Enix needs to give Wii a better title. Fire Emblem is awesome if you haven't tried it and Paper Mario is fun but not a gritty tale and soon Baroque will be coming out ^^

6693d ago Replies(2)
Avto6693d ago

The engine thing I can understand, I mean why should SE buy Unreal if they can make their own multyplat framework Crystal Tools

Rybnik6693d ago

I think they only licensed UE3 for "The Last Remnant"

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100°

Six Times When Games Turned Into A Horror Game

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!

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nettosgameroom.com
P_Bomb409d ago

Immediately thought of the El Dorado zombie dudes in Uncharted: Drake’s Fortune.

raWfodog409d ago (Edited 409d ago )

Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.

Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.

NettosGameRoom408d ago

That scene where you first see them attack is pretty crazy!

Relientk77408d ago

I remember being scared of the Asylum level in the most recent Thief game from 2014.

120°

Final Fantasy and SaGa series veteran Kazuyuki Shindo leaves Square Enix after 27 years

Kazuyuki Shindo, who worked on games including Legend of Mana, Final Fantasy XIII, and SaGa: Emerald Beyond, has left Square Enix.

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automaton-media.com
140°

Final Fantasy XV Datamine Reveals Hidden Chapter 14 Scene That Was Cut

A new datamine of game files from Final Fantasy XV has revealed a cut scene from Chapter 14 that didn't make it into the final release.

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twistedvoxel.com
gold_drake543d ago

always liked 15, but the development was shch a shitshow. it could have been so much more.

but Tabata did a good job with what he had regardless

DivineHand125543d ago

Ff15 was a missed opportunity from square as they transitioned from turn based to real time.

One of the issues is that it was 30 fps. The combat mechanics required precision dodges to activate Noctis teleport ability and it was difficult to do at 30 fps. I am glad they rectified that in FF16. The story and flow also felt like it went through a chopshop similar to how some live service games end up when they are trying to meet a deadline. Those extra episodes they sold as dlc should have been in the maingame.

FF15 is one of the weaker entries in the series.

Z501542d ago

Dodges don't activate the teleport ability. Teleport was R1 + O. Dodge was just the O button. Explain the Black Hood (the item that automatically Dodges for you)

TheNamelessOne543d ago

Ah yes; FF XV.
The beginning of me coming to the realization the series was no longer for me.

Michiel1989542d ago

16 was a lot better, I think 15 was just a big mess with how development went and all. The music though, one of the best in the series, probably the only reason I finished the game.

Cacabunga542d ago

At least FF15 had RPG elements . 16 was just an action game from beginning to end.

Michiel1989542d ago

I rather have a good action game than a bad rpg with 2 button combat

Cacabunga542d ago (Edited 542d ago )

Then call it something else then FF. I got scammed with FF16. Nothing of what i expected it to be.
Even the action is bad in it, especially after the demo section where absolutely nothing happens until the very end.

FF15 isnt a great game but it has some variety at least.

CrimsonWing69543d ago

That initial trailer with the Leviathan fight was the game I wish we got. The actual retail release was watchdogged to all Hell and while there’s enjoyment to be had in the game, it’s such an incomplete product and so many elements feel so slapped together without any cohesion.

Like, don’t get me wrong, I loved fishing, cooking, and the first third of the game, but I much rather they made a story that didn’t feel barely there and the the last third of the game didn’t feel so rushed and unfinished.

Becuzisaid542d ago

Every time a party member left for a period of time screamed future paid dlc. It was horrible.

Imagine Dagger and Steiner making the party go to sleep in Lindblum in FF9 disc 1 and then taking off to Alexandria by foot themselves, but then never playing their side of the adventure in disc 2 when they smuggle her through the South Gate in pickles, take the cable car and fight the Waltz, head to Treno and start the quest to find Supersoft. They just eventually reunite with the main party in the future without explanation of what went on in their adventure.

Or Sephiroth's backstory in the famous Kalm flashback being added as a dlc pack. Same goes for Vincent, Cid, or Yuffie for that matter.

Oh and anything to do with Jenova, the Ancients, Aerith, her mom and Gast, shoved into a 2 hour CG movie or 5 hour anime ministries that's considered required viewing for anything in the main game to make sense or have characters actually be interesting.

I enjoyed FF15 at the time, and finished it, but it's bright spots are marred by a bad development cycle and a worse marketing scheme.

CrimsonWing69542d ago

What’s sad is when I watched a vid on the entire story (that wasn’t properly told in the actual game)!it was really solid and could’ve been one of the most epic stories in any FF. I think a lot of the compilation and cross-media stuff really f*cked it all up.

gurp543d ago

FFXV was underrated in my opinion
I have played all of the final fantasy games, and I loved this game
turn based to me takes too long, I like active battle
the extra dlc and chapters should have been included in the original release, but it is nice that they fixed the game later

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