All Channels
Popular
80°

Dead Space 3 Dev On Why Dementia Is Just So Darn Scary

psxextreme.com: Dead Space 3 should scare the sh** out of you. And why? Well, partly because dementia is enough to make any rational person's skin crawl.
The cooperative style will be in full effect in the latest horrific iteration of the popular series, as a deadly duo will make their way through the game's campaign as best they can.

Read Full Story >>
psxextreme.com
Enemy4896d ago

Whoa, seriously? Am I hallucinating?

caseh4896d ago

After reading this am I the only person whos thinking the people who put this game together don't actually know what Dementia is?

Unless they are going off the word it derives from Dementia is a medical condition where the person affected simply loses short term/long term memory and perception of time or place. They eventually forget pretty much everything and simply latch onto whatever they remember at that time. They don't hallucinate...

Adexus4896d ago

Dementia originally meant "madness" so I assume that's why they use it in the games.

princejb1344896d ago

seems more like annoying to me
especially if were in a battle with a necromorth and the hallucinations happen

Bimkoblerutso4896d ago (Edited 4896d ago )

How is this going to be scary at all now? I mean, even if he hadn't flat out just told us that there will be times when players don't see the same things, how would that even be frightening after the first time it happened?

I imagine after the first time it's just going to be like, "What? You can't see that enemy? Must be that annoying dementia thing they programmed in..."

It's not like its going to fool you every time it happens.

GreenRanger4896d ago

I think having a second character is going to ruin this game like it did with the Resident Evil games.

40°

What Happened To… Visceral Games

Visceral Games, formerly known as EA Redwood Shores, was an American video game developer studio owned by Electronic Arts. In 1998, Electronic Arts moved from San Mateo, California to a new corporate headquarters building which they had constructed in Redwood Shores, California. In this move, they founded a new division at this location, named EA Redwood Shores, which operated under the general ‘EA Games’ brand.

Read Full Story >>
pslegends.com
Relientk77580d ago

They ded. One of many studios killed by EA.

100°

Why Dead Space 3 Will Be the Hardest to Remake

If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.

Read Full Story >>
gamerant.com
DefenderOfDoom21175d ago

Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.

myfathersbastard1175d ago

Yeah I agree. Make a dead space 3, but have an original story/setting. They’ve proven they can do the game justice, and I think they could evolve 2 in a good direction, keeping a similar tone. I’d love s Dead Space 2 and 3 though. The remake was fantastic. Top tier remake, up there with RE2.

jznrpg1175d ago

Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.

Ninver1175d ago

It's the worst in the series.

320°

Five Cancelled Video Games That Deserved a Chance

Gotta wonder why Starcraft: Ghost literally became a ghost.

Read Full Story >>
thegamebutler.com
shinoff21831176d ago

Wish they did more then 5. There's a ton more out there.

TheSenorCheese1176d ago

It's obviously something that can be revisited. But, yup, agree.

darthv721176d ago

Im surprised 1313 has not been revisited after the success of Fallen Order.

shinoff21831176d ago

Hope I will cause it sounded amazing.

Knightofelemia1176d ago

I was always curious about Scalebound until it was scrapped.

TheSenorCheese1176d ago

One of the titles we missed covering. But our guess? Uneasiness between Platinum and Microsoft.

Godmars2901176d ago

You mean MS wanting a MP component for an obvious SP game.

porkChop1176d ago (Edited 1176d ago )

Platinum said they actually deserve a lot of the blame. Realistically both parties made mistakes. Platinum bit off more than they could chew at the time, and MS didn't quite understand how to just sit back and let the devs work their magic.

Hopefully the two can come together and try again because the game sounded really good.

jznrpg1176d ago (Edited 1176d ago )

If it was a single player game I think it would have had a better chance of coming out . Ms wanted it to be online co-op . Dragon games aren’t easy to make and making it co-op is even harder and to me that was the major factor of why it failed

gangsta_red1175d ago (Edited 1175d ago )

Not sure where people are getting their info that MS 'wanted' it to be co-op. From it's first teaser it was shown to have some type of co-op feature. It was probably pitched to MS as a multiplayer co-op game and Kamiya has gone on record saying he bit off a bit more than he could chew. You can definitely see elements on what they wanted to do with Scalebound in Bayonetta 3.

https://www.gematsu.com/202...

Godmars2901175d ago

@gangsta_red:
Largely because the game existed before MS wanted it. Another is that more if not all Xbox titles have been online coop. Lastly, in in-game continuity, it made no sense to have customized versions of the same character popping up for boss fights. At least, as a hyped feature of the game, I've never heard explanation for it.

Regardless of what a dev, who wants to do business with MS so likely isn't going to badmouth them, says. Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew".

gangsta_red1175d ago (Edited 1175d ago )

@godmars

"Largely because the game existed before MS wanted it."

Where are you getting this info from, because the story I've read is that Kamiya had the idea for a while and always wanted to make it but ultimately went with Bayonetta. He then pitched the idea to MS and then started to develop it. There may have been ideas for features from in other games that may have found there way to Scalbound, but Scalebound was not created beforehand.

"Another is that more if not all Xbox titles have been online coop."

That may be true for most MS games but that still doesn't mean it was mandated by MS for Platinum to do. And even if it was, Platinum agreed to do it, there wasn't a surprise by MS that they needed to add multiplayer halfway through development. That is not how third party development works, both parties agree through signed contracts beforehand what's expected with milestone deliverables.

"..it made no sense to have customized versions of the same character popping up for boss fights."

Not sure what you're not understanding, but there were customized versions of different players coming to help for boss fight. Maybe there was a mechanic to have characters equip different gear, the same type of features that is pretty standard found in multiple games of its type.

"Of course they're going to share blame in what a client wanted, even if that one thing was the exact thing making the project "more than he could chew"."

Kamiyah has never held back his opinions, he's been extremely outspoken in the past. Enough years has gone by for him to have told even a fraction of what you think might have happened and still not him or anyone from Platinum, from recent employees to any ex employee has said anything of what you are claiming.

Show all comments (52)