
The move, some believe, may be tied to Microsoft's future reliance on the recently announced initiative to deliver games created using the company's XNA software package to Xbox Live users for a still undisclosed price. At least one developer I spoke with said they were considering moving over to Sony and its Playstation Network in light of the cuts.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.
haha! actually... those developer making xbox live arcade games that suck... should move to another platform where rookies and hobbies can make a better game that encorage people to go for free...
XNA will have many games... but that does not mean I will not buy games made by the Pros... just like I rather play Maps made by the Pros than with map editors... but is a nice thing to have...
I think this will stop developer from creating stuff that suck... ohh and going to PSN will not help... there is a reason there arent many developers making games for that platform... why was the last time an arcade game was made for it?
Development tools that allow hobbiest to make their games on the PC... and I don't see pro developers crying about it....
Don't expect a game as sharp as some of the xbox live arcade games... since that's when microsoft or a publisher will buy it and bring it to xbox live arcade...
Bigger audience on PSN (it's free, and there are more PS3's being sold than 360's)... mean the potential for higher royalties, and ones you get to keep. With Sony announcing the free PhyreEngine, there's no reason not to go this way now.
I don't believe it's very nice or strategic of XNA to be cutting royalties. In light of the PhyreEngine being free, it's going to be attractive if not lucrative to being making PSN games. There's also the added bonus of making both PS3 and PSP games which are both freely accessible for usage.
One of the reasons why I prefer the PSN over the Marketplace is that there's no need to have to use a middle man to pay for things. I use my real money in my currency. The PSN also doesn't have to suffer from 'insiders' cutting out their profits via discounts. (Ie a best buy employee buying pay cards on staff costs for other or themselves.)
gotta edit it bro!
But this article is vague, why am I not surprised it's posted by Brain Cresente at Kotaku, that dude loves to crap on the 360 whenever he can.
How much does PSN pay in royalities for it's indie games? How about Wii? As far as we know MS could be paying more than what others are paying.
People just see "cut in half" and then jump on their fanboy soap box.