
Our Gaming Editor Marc takes a look at problematic game endings, and what can be done to fix them.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Ubisoft doesn't know how to do an ending.
The Splinter Cells back in the day all had like 10 second endings. They even retconned out one of the ending choices in Double Agent.
Prince of Persia reboot ended in a cliffhanger and its DLC ended in another cliffhanger that still hasn't been resolved.
Far Cry 2 had a terrible text ending with stills. FC3 was barely better yet has some of the longest credits I've ever seen.
Assassin's Creed has been left hanging forever. Even Ezio's fate is left to a seperate downloadable animated "movie"
Some things you don't need to have your hand held and told what happens, give your brain a chance to create something.
You're playing too much COD.
Still waiting for a game, open worldish with a good story, you can ride a dragon, jump off for combat, about an evil man who kidnaps your daughter,girlfriend etc.
A good story can make a game, a bad one can break it, no matter how good in other ways said game is.
Maybe because we don't like the game to end ?
NO.. I think because they are working so hard but at the end they just want to finish it quick.