
Destructoid's Chad Concelmo writes:
"First off, the graphics, although simple, are exactly the kind of style I look for in a videogame. Cave Story comparisons aside, the bright colors and glorious animation (so good!) work perfectly, creating a rich world that begs to be explored.
But I know what you all must be interested in: how does the 2D/3D gameplay work and, more importantly, feel?
I played Fez using an Xbox 360 controller (although the game was originally created for the PC), leading me to believe that it will be an XNA game and therefore available on Xbox Live Arcade. When asked about this, the creators of the game (who I think are my new best friends) said XBLA seems like a strong possibility. Yup, my head pretty much exploded when I heard this amazing news."

Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.

With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.

WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."