
"People have been watching Peter Molyneux and 22 Cans‘s Kickstarter Project Godus closely for the last thirty days, and now, the first part of the watching has ended.
While originally the £450,000 goal seemed very steep, 17,184 backers made this project successful with a final tally of £526,563. For those curious, that’s about $851,000." - Miyuki Hata

The Fable, Populous, Dungeon Keeper, Black & White and Curiosity creator says this will be his last game…
Peter Molyneux is bloody hilarious. Imagine...
Self aware enough to know he's got a history of over promising... ONLY TO OVER PROMISE BY SAYING MASTERS OF ALBION WILL MAKE UP FOR DECADES OF OVER PROMISING
What?! 🤯😂
This dude should take over Phil Spencer's job ... nobody at MS would note the difference moving forward.

These aren’t nostalgia grabs or gimmick-laden throwbacks. They each bring something genuinely fresh to the table, mechanics that feel baked into the exploration and combat, not just tacked on.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.