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10 Games Worth Waiting This 2013

Here are 10 titles to wait for in 2013. The year 2013 will see many original video games, as well as the reboots to already successful franchises.

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bagofgames.com
MkaY4906d ago

A nice list. Now, tell me yours! :)

FACTUAL evidence4906d ago

No sly cooper thieves in time!?!? Does Factual Evidence have to choke a bish!?!

da_2pacalypse4906d ago (Edited 4906d ago )

Decent list, I disagree with a few things. For one, Where is South Park? That is my most anticipated game. I love Obsidian and I can't wait to play that game!

Also, how does this guy assume that Watch Dogs is coming in 2013? I have a feeling it wont be.

realiks4905d ago

If southpark is your most anticipated game, doesn't mean it's the most anticipated game.

ryandebraal4906d ago

I can't wait for Last of Us, it's like The Road in video game format!

Ezz20134906d ago

more like the road + i'm a legend + the walking dead
such an awesome game
it's no.1 on my list

KangarooSam4906d ago

The Road has got to be my favorite book of all time. Either it or All the Pretty Horses. Cormac McCarthy is brilliant.

And yeah, The Last of Us would be pretty similar I suppose, never thought of it. I hope they have that under the floorboards cannibal scene, would be so good. lol.

tdogchristy904906d ago

I'm just waiting on bioshock, last of us, and beyond two souls. Aside from that I'll just continue to save.

Yui_Suzumiya4906d ago

Them are the top 3 of my list!

showtimefolks4906d ago

bioshock
sly 4
last of us
gta5
tomb raider
god of war
MGR
watch dogs(i don't see this coming in 2013, but i hope i am wrong and it does. also i don't see this coming to current consoles)

new DLC for borderlands 2, gearbox said they amy do more after the 4 dlc packs as planned. more content always better fr one of my favorite games from 2012

for my taste there are more games in first half of 2013 than there were in all of 2012, and we know nothing about fall 2013 yet(new consoles,new games are a safe bet)

showtimefolks4906d ago

forgot about few

metro last light day one
aliens
dead space 3
army of two
lost planet 3
remember me

Deku-Johnny4906d ago

Good to see at least one Wii U game on there and what a great game it is as far as I can tell from the demo. Also just like everyone else I can't wait for GTA5. And for some reason I seem to be really looking forward to Lego City Undercover it strikes me as a really awesome game.

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40°

TLOU Part 3 Story May Explore Congregation Of Immune People;Part 2 Initially Had Dynamic Time Of Day

The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."

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twistedvoxel.com
DivineHand12538d ago

Part 3? I thought Niel Druckmann said there will be no part 3.

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
40d ago
phongtro123_com39d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde39d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

The Last of Us Part I PS5 Review: A Definitive, Pricey Remake

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.

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spawningpoint.com