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X-Play Face Time: XNA

Adam Sessler gets some time to talk with Chris Satchell about XNA from Xbox Live.


socomnick6717d ago

Great interview Im glad they are making Xna as open as they are.

lodossrage6717d ago

This xna will be user content galore

But they're giving epic trouble about unreal mods?

ktchong6717d ago (Edited 6717d ago )

And from everything I've read about that blabbermouth, you can't trust his words 100 percent.

He's saying negative stuff about Xbox Live only to sell the PS3 version of UT3. When the time comes, he will change his tune and say different things to sell the Xbox 360 version of UT3.

He's saying things only to sell his games, whatever those games are at the moment.

After you read a lot of rhetorics from Mark Rein, you'll start to see a pattern. And I've been posting his comments and interviews enough to see his pattern.

mintaro6717d ago (Edited 6717d ago )

im glad MS implemented this, dishwasher is amazing

chasegamez6716d ago

how much is it going 2 cost
microsoft gives nothing away free

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

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15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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italiangamer84d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde82d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy82d ago

And then MK1 killed it again.

DivineHand12582d ago (Edited 82d ago )

15 years went by so fast. I remember playing through the story mode at launch.

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Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.