
"Gamer-rider writes: For a while there, I really believed the hype that, so often, the PC crowd scream from the top of their lungs. You know, they say it’s the “outdated and weak specs” of the consoles that is responsible for the type limitations we see, and also for the number of rehashes we’ve been getting this gen. But then, when asked to elaborate on superior games that on the PC, they only touts graphics cards and 60 fps this and X times resolutions that, and mouse and keyboard is superior blah blah blah…. Ok great, but I’m still bored of Call of Duty whether it’s running at 60 fps with 4k resolution, or whether it is scaled down to console specs. No one mentions the fact that the AI and physics remains the same, and that’s what got me worried that next generation will surely be just more of the same. The Wii U is taking all the flack because it is first to the market, plain and simple."
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

The Last of Us Part I PS5 review covering visuals, combat feel, accessibility, performance modes, and whether it is really worth the asking price of $69.99.
I really like this article. I agree with about 99% of everything it said. Games haven't changed that much in the last ten years beyond better graphics and online functionality. Where is the new experience to be had? Don't get me wrong, I played and enjoyed plenty this gen, but I have the same worries about next gen and where games go from here. How do you make Uncharted better? How do you make a FPS better? I enjoyed those games this gen, but I don't want to pay for a rehash either. Here is the 1% of the article I disagree with and it's only a small gripe.
Nintendo is the only company, in my eyes, that is actively addressing this issue with any degree of success. Skyward Sword is a unique experience masked as a typical Zelda game. I've never played anything like it and to me, the concept is revolutionary. I like what Nintendo is doing with Wii U. Asymmetric gameplay, infinite possibilities both in single and multiplayer with the new controller, 5 player local co op, Miiverse, Nintendo Tvii (granted this isn't game related); these are all new concepts and innovations and not status quo in my humble opinion.
While I can see what this article is trying to say, I disagree to a point. The next-gen consoles will advance shooters with games such as Destiny which is allegedly an mmo when it hits the next-gen console market. MMO's will play a much larger part now that they will have the power to support it. RPG's I can also see becoming alot more multiplayer friendly and possibly modding communities for the consoles. not to mention a smoother F.P.S. which will enhance any game. I don't know. I'm just thinking it will be better than what people are guessing.
all i want is the Jak Sly Ratchet Spyro and Crash games , i miss em so much man
Coz PC Gaming made consoles look like a joke
The next call of duty is suppose to be using a brand new engine but I will believe it when I see it.