
Bitmob - Reviewers are extremely intrigued by the thrilling potential of this tablet. They shouldn’t be. We actually already know what game developers will do with it -- not much.
Since the days of the NES Power Glove, gimmick controllers have promised new frontiers of immersion and interactivity they could not possibly deliver. The mighty 8-bit mitt purported to “track the position of your hand in space” with “3D sensors.” “Now you don’t just guide the action. You’re in the action,” the ads hilariously lied.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

NE: "We rank the 10 best main series Super Mario games in celebration of the recent MAR10 Day with 2D and 3D included."
Best 2D, Mario World, best 3D, Mario 64. Can't say there's been a bad one, although Mario World 2 wasn't a true sequel. The Mario Land games were good (not the first one) and also Wario Land. I thought after Mario 64, Mario 3D World was excellent.

Believe it not, The Legend of Zelda: Breath of the Wild is almost ten years old. It was a massive game for many reasons – it launched alongside Nintendo Switch, was a new take for the series by going fully open-world, and introduced various aspects like voice acting in a mainline game for the characters.
to be honest I never ever think of any motion or touch thing to replace traditional style, they are almost always an afterthought
Wow, this article is a complete fail. The author completely failed to give any real reasons why the Wii U tablet controller isn't very good. All they did was point out previous Nintendo controllers and tried to identify their flaws.
The Wii U tablet can offer so many possibilities, but it's up to the developer to actually create the different implementations for it. If a developer designs the tablet to be a map or an inventory screen, that isn't the fault of the gamepad, but the developers inabilities or laziness to actually use it properly.
The augmented reality functions, which allow you to use the gamepad independently from the TV (see the scanner function in ZombiU) create unique experiences and offer a level of control that isn't available anywhere else.
Not to mention you can create a more cinematic experience by removing uselss clutter and information on the screen and transfer it down to the gamepad instead. Games like Dark Souls didn't allow the game to pause when you were messing around in a pause screen, so Ubisoft took that one step further and gave you an interactive inventory management screen to add to the immersion.
Who cares about the Power Glove, that was 25 years ago??
People need to stop complaining about the Gamepad doing nothing special. I'd like to see those complainers come up with a good idea for it. Anyobdy got one? No? I didn't think so.
And the Gameboy Pac-Man thing. Just because it existed doesn't mean everyone had it. I didn't have it. I had never even heard of it. And, think of all the kids who were born after the GameCube's time.
play rayman legends and zombiu if you want an idea of how developers can use the gamepad Ubisoft seem to be coming up with really good ideas, real time strategy and RPG would be the best genres suited for it.
apart from the obvious of taking the HUD off the screen and local multiplayer without split screen imagine a game like mgs where on the tv it is fully 3d with moveable camera angles and on the gamepad could be the old school top down view where you could tap sentries to map them out on the tv so you can keep track of them even when they move behind objects and when they walk off screen an arrow indicator comes up on the side of the screen showing what direction there in. sneak up behind them and take them out. the gamepad view would still be on when in a locker or cardboard box so you can see everything that is going on but when you go in alart the gamepad screen goes static blocking the other view and all other Intel so your on your own. get out of alart the gamepad comes back on. map out the enemies again and start again. pull out a sniper rifle, scope on gamepad move it infront of tv (give the gamepad a quick shake for penzatamine) aim for the head and take out the enemy. put ruffle back, gamepad goes top down again and move onto next area.
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