
Kryptic as special guest
Last Of Us Story trailer
Steel Battalion
Farcry 3
Stop crying about World VS US sales bitches!
The story in part 3 of Sony Interactive Entertainment and Naughty Dog's The Last of Us series may explore a "congregation of immune people."
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
The new trailer for the free 60 FPS update is here.
I'm happy with Part 3 & Blood Dragon getting the 60FPS treatment. I'll eventually try Primal, maybe this weekend.
Warzone is the best podcast ever. Keep it up.