
t’s often easy to say that a sequel doesn’t require as much effort as an original game. After all, you have all the blueprints from the original game to work with, as well as a fanbase that will eat it all up.
In reality, however, even more pressure is laid on the sequel of a good game because not only does it have to live up to the reputation of its predecessor(s), it also has to be innovative enough to keep it feeling fresh. Some games accomplished all that in one iteration, but still had sequels thrust upon them for the sake of revenue. Here are some of the games we felt didn’t really need their sequels.

You messed with the wrong games, casual! Here are the hardest games we can think of for the PS1. They're plain nuts.

With the Perfect Dark reboot set to launch later this year, it's time to look back at Perfect Dark Zero, nearly 20 years later.
At the rate xbox is going you'll have another 20 years to play the original before the reboot arrives

Perfect Dark Zero launched alongside the Xbox 360 back in 2005, to much criticism. 18 years later, is it worth another look?
Perfect Dark Zero was the first game that I purchased for my XBOX 360. I still have the game in my collection. I think I played it for about 45 minutes in total over the past 18 years. It's a really bad game, and I was so disappointed when I first fired it up almost 20 years ago.
I had fun with the mutiplayer. Didnt feel like Perfect Dark, but still had some fun with it