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20°

Arrow Pointing Down Podcast Beta

Welcome, and thank you for participating in the soft launch of the Arrow Pointing Down Podcast! There's no explicit format yet, and it probably should've been encoded at a lower bit rate, but hey! F*** it!

This week, Ryan and Jeff ramble pointlessly over Skype, about Gatorade, HD-DVD, GDC, and more!

Next week, there's apparently going to be another show! And maybe another guest! And prizes?

If you have a question for the Arrow Pointing Down Podcast, send it to podcast@arrowpointingdown.com, and you might get it read on the air!

By listening to this podcast, you may be eligible to win hundreds of millions in gold krugerrand. This is a lie!

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arrowpointingdown.com
i_like_ff76653d ago

ZOMG!!!! Ryan and Jeff are back!!! Get Alex in there and start your own mini gamespot.

FAT MAN GO BOOM6653d ago

There are supposed to be working on a site together with the some others and this site is just temporary.

resistance1006653d ago

I wonder why the bloke is blu is happy and the one in red in unhappy.

lol

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney21d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage22d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman21d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb21d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.