All Channels
Popular
120°

Wii U: Developer Reaction

Develop- Already out in the US as of November 18th and selling 400,000 units in its first week, Nintendo’s Wii U has also arrived today in the UK to much hype as the first in the next generation of consoles.

We asked developers such as Ubisoft Montpellier, Straight Right Studios, Heavy Iron, Shin'en and Frozenbyte just what they think of the platform, and how fellow developers can take advantage of the Wii U.

Read Full Story >>
develop-online.net
MNGamer-N4900d ago

I think the devs will be able to easily adapt for wiiU. Show me some cool games. I hope they build Miiverse into their games like MarioU has, that would be swizz.

stuntman_mike4900d ago (Edited 4900d ago )

good read and its from actual developers not some guy on twitter.

SpiralTear4900d ago

I'm excited to see more indie projects appear on Wii U. So far, many of the eShop games have been pretty impressive and it'll be great to see that first impression expand into something bigger.

MNGamer-N4900d ago

That reminds me, I need to steal my wife's credit card number so I can download Trine 2 and Nano Assault. Thanks for the reminder.

neogeo4900d ago (Edited 4900d ago )

"In a way, the eShop has restored our faith in the potential of console downloadable games. We'll see how it goes in the next year.”

So NiN is charging 3rd parties next to nothing and giving developers freedom to do as they please? WOW! Now that is a smart move.

They also talk about how NIN does not micro manage. I love that idea when they are given the green light they are free to update and patch the games how they like.
Sony and MS watch out. ESP you MS!

Show all comments (13)
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney16d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage17d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman16d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb16d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.