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7.0

BlastPoints Review [Capsule Computers]

Zac Elawar from Capsule Computers wrote:

BlastPoints is a space-warfare dog-fight shooter for iOS and Android, made by Australian indie developer Pub Games, and funded by Film Victoria. Promising over half a million customisation combinations for your ship, and 9 different play types, BlastPoints sounds as deep as space is vast. So, will BlastPoints blow (blast?) you away or leave you stranded in the far reaches of space, where no one can hear you scream of frustrations? Read on to find out.

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capsulecomputers.asia
masterabbott4907d ago

Looks like a game i might try out!

10.0

BlastPoints Review | Slide To Play

STP writes: We can’t quite explain the hold that BlastPoints will have, but it’s one of the most enthralling gaming experiences on iOS.

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slidetoplay.com
20°
7.9

Impulse Gamer - Blastpoints Review

Impulse Gamer - Based in the distant future, Blastpoints is all about frenetic, fast-paced action as you pilot a spacecraft in a enemy-filled space arena. You begin with a rather basic spacecraft equipped with basic lasers and missiles and are able to select one of several of the arenas in addition to the level of difficulty : most arenas involve maneouvring around a large space station or space obstacle (like the level called "Pipe" which is a just large pipe floating in space) whilst enemies swarm around trying to make spacejunk out of you. Destroying enemy spacecraft and completing objectives earns Blastpoints, that can be used in the Garage to upgrade your primary and secondary weapons, your spacecraft and attain some use-once items. Objectives are limited and not particularly varied with the majority of objectives involving destroying some or all of the enemy spacecraft or surviving a level, all within a certain amount of time.

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impulsegamer.com
20°

IGM Aus - Dev Diary Edition

"The wonderful thing about modern technology is the ability to maintain a level of connectivity with your audience. The dev diary allows the chance for a creator to provide a unique perspective on a project before, during and sometimes after the product is out on store shelves. A while ago I featured a few blogs, but there’s so many out there I figured it was time to visit a few more and see what’s going on out there in the wide world of game development from those who devote their life to it." - Mark Isaacson

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indiegamemag.com