
Steve of GAMElitist.com - "This is an article for all of you that have lost faith in game companies. Many companies (although I won’t name names) have managed to taint themselves with the reputation of soulless, money-grabbing corporations who care little for the gamer, as long as they’re paying the right price. I’m here to tell you that there is hope."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Between this and the pretty quick turnaround on that sackboy nerf patch players wanted, I am equally impressed with superbot so far!
These guys are awesome. :D
PS3 and Vita owners should really support this studio.
They did a fantastic job and would be a shame to see the, go down because of poor sales.
Europe was only counted for two days,
so next week sales will be possibly more
Everyone recommend this game to your friends. Now