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Empire: Hitman: Absolution Review

Empire: Let’s allay any reservations hardened Agent 47 fans might have before snapping up a copy of IO Interactive’s sequel to its 2006 master class in stalking and slaying – Hitman: Absolution is one of the most incredibly gratifying stealth games of 2012, despite the massively misfired marketing campaign, which has spent the last twelve months desperately trying to make us believe the silent assassin’s return to the limelight is a bombastic third person shooter teeming with latex nuns and guns.

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empireonline.com
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Hitman: Absolution for Switch launches November 13

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

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How IO turned Hitman around, from Absolution to World of Assassination

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.

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eurogamer.net
QuantumMechanic1155d ago (Edited 1155d ago )

You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

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Reflecting on 10 Years of Hitman With Agent 47 & Diana Burnwood's Actors

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.

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comingsoon.net
ToddlerBrain1496d ago

Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.

Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.