
Ironhammers: Here’s the first part in a new series of interviews which, as the name suggests, are focused upon games that are featured on Steam’s new Greenlight service. For those unaware, it allows gamers to vote on which games they’d like to see available to buy on Steam. In this first one, we took the chance to ask a few questions of Breakfall. Mike, Jason and Jan collectively answer some questions about their team and their upcoming game, Marvin’s Mittens, which currently sits among the list of games awaiting Valve’s green light.

Technology Tell writes, "In Marvin’s Mittens, you play the titular Marvin. Marvin is a small child who’s been sent out to play in the cold, snowy yard. As he’s out playing, a fox-shaped blur steals one of his mittens. Thus begins the quest to find his stolen mitten. But of course, Marvin is a small child, which means that finding his mitten isn’t merely a matter of searching the yard."

WGTC:
"As a child, snowfalls used to mean a lot more to me. Back then, they brought days off from school, sled rides, and messing about in my yard. While these days snow only makes me worry about how troublesome my daily commute will be, I still have faint memories of the joy it used to bring. And Marvin’s Mittens, an indie platformer from Breakfall Games, does a marvellous job of both rekindling that feeling and providing a simple but very fun and beautiful experience on its own.
The brief intro shows the titular Marvin playing in the snowy woodlands near his home, only to have a mysterious figure make off with one of his mittens. The child gives chase, and the player immediately takes control. It’s a simple plot told with minimal dialog, but it’s also lighthearted in an appealing way, and it doesn’t take long to realize that this game is more about exploring and having a good time than delivering constant cutscenes and exposition."

Duuro says:"This game is perfect for any casual gamer who prefers to play slower paced games without combat, and so it’s suitable for any age group. Non-combat games are fairly rare nowadays and the only upcoming ones that I can think of are Obduction (being developed by the makers of the non-combat Myst franchise) and Wander, which is an MMO (although I'm sure there are more that I'm not aware of). It’s always nice to see a video game that doesn’t use combat to keep its audience enthralled."