
This week the C&G crew have a very special edition of the podcast for everyone. Tim and Brendan are on the road coming back from MIGS and recorded it as they went. They talk all about the adventures at MIGS including the talks by Peter Molyneux and Tim Sweeney. They talk about the Indie games they saw on the show floor such as Anne and Greenspace and they talk all about the talks they got the pleasure of seeing. All this and the latest from the world of gaming news. Sit back and enjoy, but please forgive the sound quality.

The pile-on includes some people calling on Sweeney to resign
Out of touch layoff post? I think the people raging are out of touch with having a job or seeking employment. The CEO of the company identified they were let go for business purposes, not performance. He also stated that they were great at performing their job as well. Usually the hiring company would reach out to the previous employment supervisor to find this information out. The fact the CEO provided this feedback holds more weight than a regular supervisor saying it. These people will be hired in a heartbeat.
Checking online this shit bag is worth over $5 billion, looks like greed has spread to this asshole as well. Just retire and leave the company.

The Fable, Populous, Dungeon Keeper, Black & White and Curiosity creator says this will be his last game…
Peter Molyneux is bloody hilarious. Imagine...
Self aware enough to know he's got a history of over promising... ONLY TO OVER PROMISE BY SAYING MASTERS OF ALBION WILL MAKE UP FOR DECADES OF OVER PROMISING
What?! 🤯😂
This dude should take over Phil Spencer's job ... nobody at MS would note the difference moving forward.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.