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FCC report: Sony changing PSP innards

Pspfanboy reports, according to documents sent to the FCC on February 14th, it appears as though Sony is attempting to change the specifications of the PSP. The company is requesting a change for "AK8PSP2001." That looks like the PSP-2000 series to us. The document states that "we change parts other than a wireless module. This is not to cause any modification to the mentioned electric characteristics and RF characteristics."

The other documents on the FCC site are rather unhelpful, as they demonstrate the various radio capabilities of the PSP. What changes will be made to the PSP are unclear at the moment, but we'd postulate that these are simple cost-reducing measures, and is not indicative of a new PSP series. Why? Sony would most likely file a new model number altogether in that regard.

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pspfanboy.com
Cyrus3656670d ago

Too bad PSP doesn't have vibrate function! ;) Just jokes, but this does look like PSP Cost reducing measure.

Guwapo776670d ago

Too bad she doesn't have more ass...that PSP might slip out the bottom.

demolitionX6670d ago

cause it's the PSP slim model! lol

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney34d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage35d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman34d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb34d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.