Project Eternity has been funded and the everything is right with the world. In case you haven’t heard, “Project Eternity” is a brand spanken new call back to the classic RPG’s of yesteryear from the minds of RPG kings Obsidian. PS talked to the CEO of Obsidian, Feargus Urquhart once before and now he’s back to shed some light on the timeline of the game, how they will be interacting with the fans and perhaps most importantly….Can you play as ‘URG’ via Fallout lore?

Obsidian admits Avowed and The Outer Worlds 2 missed sales expectations for Xbox, while Grounded 2 succeeded.
Of course the live service game does well. Xbox guys aren't shaking the allegations of buying LS games and skipping single player games.
Can’t wait for Grounded 2 on PS5. They need bigger team on Grounded 2 though. They’re slow as molasses.
GamePass doesn't hurt developers I've been told countless times, so that couldn't have been the reason.
Avowed felt shallow to me, I know they said don't expect Elder Scrolls but considering how long it takes for Bethesda to make an ES game and how well Obsidian did with Fallout, you'd think they'd have created their own kind of Elder Scrolls game so people would get their fix from it. Either as a new IP or an Elder Scrolls spin off like how New Vegas was a Fallout spin off. If they did do Elder Scrolls then they could take us to Akavir which hasn't really been explored and features some new races, it's enough to keep them from crossing over with whatever Bethesda does in Tamriel.
It's a double edge sword because I completely respect the studio doing new IPs but with how well New Vegas did under time constraints, lack of resources and overall pressure, I'm just surprised they didn't have a second team to cycle between an Elder Scrolls and Fallout spin off.
Even The Outer Worlds disappointed me a little, it's a decent game but the loading screens felt far more noticeable because it's a space exploration game meaning travelling to different planets a lot for missions, at least if it was one map we have the choice to walk to our objective while exploring new things as we go along.
To be honest, my issue with the Outer Worlds games is the story falls off a lot after the first Act. And the gameplay doesn't evolve beyond Act 1 enough, either.
Christopher Dring: "We speak to Obsidian's Marcus Morgan and Justin Britch on the studio's mission to be here in 100 years."

The baton isn't being passed as much as looted off a collapsed old hero.