
StructureGaming: After five months of playing the waiting game, Atlus finally brings Code of Princess to America. Exclusively for the 3DS, Code of Princess is a hack and slash game (or beat em up) with RPG elements thrown into the mix. Developed by Agatsuma Entertainment and worked on by Guardian Heroes director, Tetsuhiko Kikuchi, Code of Princess was heavily anticipated by fans of the old Sega game. Fans consider Code of Princess to be a spiritual successor to Guardian Heroes, and rightfully so. Both games play incredibly similar, which is not a bad thing at all. The 3DS was sorely lacking in hack and slash games and there is finally something on the market for fans of that genre.

Here are a few of my favorites that have slipped under a few radars over the last five years.
Nope. Code of Princess and Yoshi's New Island aren't really that great at all. They are below-average. I wanted to like Code of Princess but from framerate to voice acting and terrible characters I couldn't come to like it one bit other than the gameplay can be challenging at times. Design wise it well down but the flaws hold it back a lot.
Yoshi's New Island is just boring and average. While the visual are very good for the art it used but the overused music and super easy where you beat the game in 2-7 hours.

Gary Hartley Writes: Code of Princess is a silly game. But it’s smart about it, has the foresight and the self-awareness to poke fun at itself. This is hugely appreciated, as the tale being told is one of a ditzy princess who wears just enough armour to keep the game below an R rating. She bumbles her way through an unorganized quest with the aid of a sword bigger than she is. It's all difficult to take seriously. So, don’t. Nobody in the game does, and they’re all the happier for it.
Started it on 3DS, didn't go too further...eh, unfortunately I liked it less than what I hoped :(

Code of Princess is a modern take on old fashioned arcade action with some RPG elements thrown in for good measure.