
When people speak of the leading creative lights in the game industry, Q Entertainment's Tetsuya Mizuguchi's name inevitably comes up. Soft-spoken and contemplative, the game designer - particularly known for working on titles such as Space Channel 5 and Sega Rally while at Sega, and Lumines and Meteos at his own company Q Entertainment - is recently most famous for melding music into interactive experiences.
Following the re-release of underappreciated six-year-old classic Rez onto the Xbox Live Marketplace, he may be free to move forward into new concepts once again. In this in-depth Gamasutra interview, the designer firstly discusses the creation of Rez HD for XBLA, before discussing the future of games - from his unique perspective - in fascinating detail.

Now that Rez is 20 years old in North America, it is worth looking back to see what made it such a one-of-a-kind experience.
Got it on the Quest 2. The actual area created for VR still blows my mind every time I play it.

An interview with the famed creator of 'Rez', 'Lumines' and 'Space Channel 5'.
I'm probably the only one who genuinely liked Child of Eden (of course Rez is better though). I hope we see a full VR rhythm game from him next,

In celebration of Rez Infinite’s recent VR release, now is a perfect opportunity to take a look at the legacy of this strange and wonderful game.