
Now that Lost Odyssey is out and being devoured by gamers all over the world, IGN decided it was time to get in touch with the development team to find out more about the character creation process. After all, it's no small feat to create a memorable cast that can go the distance for somewhere between 40 and 80 hours. Daisuke Fukugawa, Game Director at Feel Plus, took IGN's questions.
IGN AU: Can you discuss some of the concepts or designs that didn't make the cut and why they were dropped?
Daisuke Fukugawa: One example is that we did not use the first design of Tolten because it looked too strong for the character. It was redesigned to a weaker and immature appearance.

How Clair Obscur: Expedition 33 continues the legacy of Japanese RPGs that halted with Lost Odyssey on Xbox 360.
I bought an XB360 to play this game. I also played other gems like Blue Dragon, Gears of War, and ES: Oblivion but Lost Odyssey was the precursor and one of the best jRPGs ever.
Microsoft Gaming CEO Phil Spencer would like to see the revival of Xbox's Blue Dragon, Lost Odyssey Crimson Skies, and more.
What these games need are remasters and to modern platforms. They're all unfortunately stuck on the 360.
Then…remaster / remake them
🤷🏻♂️
After renewed interest you can get Mistwalker to do a sequel to Lost Odyssey

17 years later, it still stands out.
The game was indeed amazing. Great characters, gameplay and story!
But the dream sequences penned by Shigematsu were sublime.
I still remember many of these stories and I have integrated in the past in my D&D campaign many years ago.
Microsoft should have just kept pumping money into these guys. Same with a lot of the other studios... the blundered hard.
Lost Odysee deserved a franchise even though development wasn't smooth
It's not like it has had any competition since 2007. Would really like to own the short stories from it in book form.
The problem with most MS games on 360 was they didn’t make the games they paid for them and that makes you less money in the long run and isn’t something you can continue to do especially with declining sales of consoles. MS should have been starting and growing studios from the beginning but they went for paid games and it leaves them without the knowledge and culture of making games.