
Capcom didn't just want to make another Devil May Cry sequel according to DmC studio Ninja Theory
Devil May Cry 5 was never in Capcom's thinking when it decided to return to the over-the-top action franchise, according to Ninja Theory co-founder Tameem Antoniades.

All 21 Classic Games are playable for a limited time 🎮

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Capcom has clarified its current stance on generative AI in its videogames. The major Japanese publisher and developer behind popular series like Resident Evil, Street Fighter, and Monster Hunter has revealed that while it doesn't use gen-AI assets in their games, it is exploring ways to use generative AI to streamline the game development process.
Using Artificial Intelligence (more like Realistic Stupidity) art assets in your games is a great way to get people to boycott your product. We don't need that ugly, unsophisticated, generic, fake art in our games, good on CAPCOM for not using that garbage.
Naw you can't fool us, You work with Nvidia, that's a fact! And here you wanted to advertise but now look stupid!
Capcom is too greedy. just because DMC4 didn't sell to their expectations, then they decide to find other methods to revive it. They want to break it even with 7 million per game.
I wonder why......
They need to make a new got damn Onimusha...
Ninja Theory :
"What was very clear was they didn’t want to make Devil May Cry 5. They didn’t want to make something that looked like the previous four, " Antoniades said during NowGamer's recent visit to the studio. "They wanted a new entry point into the series with a different perspective, which is why they came to us."
DmC is a prequel which reboots the series with protagonist Dante depicted as a young man - but Capcom was less comfortable with rebooting the gameplay mechanics.
"Whereas Capcom Japan gave us quite a lot of leeway on the story, setting and starting the franchise again, if you like, on the combat they were very hands-on," Antoniades explained. "Combat, enemies, bosses, they were very hands-on. They visit us maybe every six to eight weeks or so. They bring Itsuno-san, who is the director of 2, 3 and 4, and they’d sit with our designers and animators and pore through every detail of combat and mechanics.
"That was kind of the division of responsibility, if you like. We were charged with reinventing the world and the character, and they were in charge of ensuring we understood the philosophy of Devil May Cry combat and effectively make a Japanese combat game within a Western story."
Games is gonna sell millions, just like Resident Evil 6 did. Hell, I hated DMC 1, 2 and 3 and 4 I liked Bayonetta much more than these, but this new DMC has peeked my interest. So Ill give it a spin.