
Kris Graft of Next-Gen writes: A simple story about a highly-anticipated (for over a decade now) piece of gaming software turned into quite the reporting fiasco over the past days.
About a week ago, the Dallas Business Journal ran a story stating that Garland, Tex.-based Duke Nukem Forever developer 3D Realms had "confirmed" a late 2008 release for Duke's next long-delayed adventure.
Following the report, Next-Gen contacted 3D Realms' boss Scott Miller promptly for confirmation. What we got was a one-line e-mail from the always-outspoken Miller:
"Quite simply, they are lying bastards and they know it."
During the course of the day, the DBJ updated its story, removing the "confirmed" line and scaled back the statement, saying Duke Nukem Forever is "possible" in 2008, and noted the story's update.

Duke Nukem Forever originally began its life as a sidescroller instead of a shooter back in 1996, and that canceled version has just been leaked.
Very cool, but i don't know how real this is... I'll check it out later to find out.

Duke Nukem Forever, the troubled FPS from Gearbox and 3D Realms, has been restored to more traditional 90s shooter thanks to a sweeping “remaster” mod
kinda of a misleading title.
Mod features:
Sprinting removed and faster player movement
Jump height increased
Swim speed is much faster
Player can now hold breath underwater for 45 seconds instead of 15
Weapon rebalance and screen shake when shooting removed
2/4 weapon limit completelly removed
Quicksaves (F5 by default)
Depth of Field removed and new post processing effects
Driving sections are now in first person perspective
yw.

Duke Nukem Forever, the infamous and controversial FPS from 3D Realms, apparently looked much better before launch, as modders discover various cut features
Wow, that advanced lighting makes a huge difference to the visuals. I get that Gearbox tried to slap everything together and release a finished product. But it seems like they cut out a lot of content that would have made the experience more enjoyable. That's a shame.