
"I'm told that game development can be an unforgiving field to work in, and the more I learn about the struggles smaller teams have had to go through, the more I realize the truth of those words. When you have a vision that you feel really strongly about and even have solid execution to accompany conceptual thought, to have your ideas shot down or otherwise be hampered at every turn can detrimentally affect your spirit and belief in what you've worked hard to see to fruition. These are feelings that Endgame Studios knows all too well." -- Wiiloveit.com
Not sure what the precedent is for 3DS eshop games being ported to the PC; so Endgame Studios may be pioneers. Their former eshop exclusive, Fractured Soul, has made its way to GOG and Desura. Fractured Soul is a platformer(sometimes shoot'em up) that requires quickly moving between two realities.

OnlySP: One of the best things about PAX Australia was the dominant position indie developers held on the showroom floor. Great well-known Australian-made games like MacGuffin’s Curse, Antichamber, and Fruit Ninja made an appearance. But the real meat of the show was the score of smaller indie developers that filled every nook. Discovering the creativity that these talented individuals are capable of honing into a playable experience was a delightful expedition. The uniqueness and innovation that was on display refreshed the senses. And that showed in how busy the indie section constantly was.

A handful of games made by Australian indie developers will be displayed at PAX Australia in July, and the organisers have just announced which six have made the cut for the Aus Indie Showcase.
Nice job! I love reading your interviews with these smaller developers because the big sites rarely ever cover them.