
Tryst is what Command and Conquer 4: Tiberian Twilight was supposed to have been! This is a multiplayer angled title, emphasizing upon skirmish matches which are short, sweet and direct; the sort of ones well suited for cybercafés and tournaments. The mechanics are interesting, the gameplay is swift and the two factions have distinctive styles from one another. It’s just a shame that the title clearly needed a few more months of development.

Tryst is a futuristic real-time strategy game developed by BlueGiant Interactive and available for $24.99 on Steam for PC. It tries to innovate the genre in several ways such as changing the way resources, upgrades, and combat are handled. In some ways, it succeeds. In others, it fails miserably.

Tryst is a Real-Time Strategy (RTS) game developed by BlueGiant Interactive, an independent studio based in Hydrabad, India. It has a Sci-fi theme and is, in many ways, similar to that of Blizzard's Starcraft franchise. With a fleshed out story, a campaign and a core multiplayer mode this game wants to offer the world. Does it live up to it's offerings? That's what Game-Modo have been trying to find out and now they're here to tell you what they think and if it's worth buying.
What at first looks to be a rather standard formulaic RTS with specific aesthetics similar to the Starcraft Series, Tryst’s trump card comes in the form of resource management and customizable units, making for very varied combat and tactics. But is it any good?