
When X-COM: UFO Defence released way back in 1994, it established itself as one of the greatest strategy titles of all time, still holding that honour to its name even in today’s market. Its exploration of science fiction kept gamers glued to their seats, perspiration dripping from sweaty foreheads as each new alien type was uncovered, the next always more fearful than the last. Microprose had nailed the turn-based gameplay, yet over the last decade, the public have seen their strategic outputs take a real-time, rather than turn-based approach. Should Firaxis Games have sped things up in their reboot of this old-school classic, or should we revel in the slow paced, intellectual action that hooked fans to the original in the first place?

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XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.

There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
nice