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80°

What Makes A Great Trailer?

TheSixthAxis debates exactly what makes a great trailer. Does gameplay trump live action trailers?

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thesixthaxis.com
Starfox8114952d ago

Live action trailers are so regularly pants. Gameplay is generally king as it gives you an idea of what's to come.

Conzul4952d ago

Well there are different kinds of trailers: Teaser Trailers; Gameplay Trailers, Story Trailers; etc.

Summons754952d ago

Yeah that's true on some level but a trailer is suppose to generate excitement. For TV trailers 90% of the people are not gonna give any care in the world. Sure some trailers need gameplay but those are for people who actually seek them out to know what a game will look like or in game store like gamestop tv (although they don't show that much gameplay of anything. You need to generate excitement before people want to know what something plays like.

4952d ago
thebudgetgamer4952d ago

That Dead Island trailer is one of the best I've seen.

Knight_Crawler4952d ago

Have you watched the Gears 1 trailer Mad World? Still the best trailer in video game history.

Please give it more hits...it deserves more views: )

thebudgetgamer4952d ago

Yea, that one was strong. I also really liked that Halo ad with the models.
http://www.youtube.com/watc...

MadMen4952d ago

Master Chief...enough said

Catoplepas4952d ago

Weird. Redneck Monthly asked this exact question recently.

In-door plumbing was the answer it turns out.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney26d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage27d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman26d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.