
"The realm of great real-time strategy games (RTS) seems to be limited to the PC; the use of keyboard and mouse is the perfect method to control your army, and trying to capture that on a console just does not work. Recently, there have not been many RTS games to shout about, with StarCraft II stealing most of the limelight for the genre. The future is looking interesting after the recent announcements of the Frostbite 2-powered Command & Conquer: Generals sequel and the very successful Kickstarter campaign for Planetary Annihilation – the spiritual successor to one of my favourite RTS games ever, Total Annihilation. Indie developer BlueGiant Interactive are bringing their latest game, Tryst – a sci-fi take on the genre – to fill the void between the wait for the next big RTS game, but does it do the job well enough for gamers to forget about what is coming up on the horizon?" (darkzero)

Tryst is a futuristic real-time strategy game developed by BlueGiant Interactive and available for $24.99 on Steam for PC. It tries to innovate the genre in several ways such as changing the way resources, upgrades, and combat are handled. In some ways, it succeeds. In others, it fails miserably.

Tryst is a Real-Time Strategy (RTS) game developed by BlueGiant Interactive, an independent studio based in Hydrabad, India. It has a Sci-fi theme and is, in many ways, similar to that of Blizzard's Starcraft franchise. With a fleshed out story, a campaign and a core multiplayer mode this game wants to offer the world. Does it live up to it's offerings? That's what Game-Modo have been trying to find out and now they're here to tell you what they think and if it's worth buying.
What at first looks to be a rather standard formulaic RTS with specific aesthetics similar to the Starcraft Series, Tryst’s trump card comes in the form of resource management and customizable units, making for very varied combat and tactics. But is it any good?