Daniel Bright from The Bitbag writes:
"With all the fancy technology of the current console generation, you would think that there would be more attempts to give us a greater degree of destructible environments. This is a game mechanic that seems to have been over-looked to an alarming degree."

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It's a step forward for Stop Killing Games.
I agree...
My theory is that game developers don't really want to start making destructible environments for many games. Because firstly. It takes alot more time to do. And secondly, as destructible environments become more advanced. Getting to the point where you can destroy anything just like in real life. The game developers would have a harder time keeping people on the story line. (e,g: Player A feels like blowing up a wall and stepping out of the building and roams around the island endlessly.)
(e,g 2: Player B is standing under a overpass. And a boss is running across it to get to a door leading to some sort of secure bunker. (Because it's part of the story line.) Well then Player B decides to throw a bomb at the overpass. Thus destorying it and having the boss fall to the ground. Then killing him.. (Oh look. The games over now.. Since your able to destroy the bridge XD.)
So I think the fear of what to do when people can destroy anything they want is holding back developers from adopting destructible environments.
But something really should be done.
I see the biggest problem with DE's are the obvious interaction with a linear storyline, but quite possibly, alot of the time it's really unnecessary. Maybe I find DE's a tad overrated but if it's implemented as suggested in this story, then I'd definately be interested..
wait. 360 fans will buy ps3s for killzone 2, battlefield bad company and mercenaries 2 are not going to be acurate in destruction. Sure things will blow up or break but the physics involved between matters (wood, brick, etc.) are not going to be much different.
Stranglehold had incredibally destructable environments and everyone gave it poor reviews and bashed it, so what is the point in devs doing this? The gaming media makes me sick, they don't know what the h3ll they want.
edit: also, Stranglehold didn't sell very well, but cost a fortune to add all that destructable content, pointless endevor for the devs.
oh lol. i thought this was a wii game for a second. the hand movements looks prety fluid as if they were aiming with 2 wiimotes, which woulda been cool.