
Shea Hoffpauer of GamersBliss.com comments on the Dragon*Con 2012 panel "Ten, Twenty and Thirty Years of Gaming," in which three gaming professionals, Richard Garriott, Mike Capps and Chris Avellone, discussed some of the ways in which the industry has changed over the past three decades.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
The industry sure has changed, I miss the good old days but I can assume I'd probably be saying the same thing in 10 years about where we stand now x)
please we want classic game design, the design that is amazing and require design skills, recent example: DooM BFG and borderland 2.........resi 6:NOOO
don't get me wrong, i have nothing against linear games like gears of war and cod but this is their specialty, that's what they do BEST, we don't want everyone to be CoD
Its advanced to a level where it can't be creative. Where the business model has become one that requires a constant revenue stream.
20 years ago the gaming industry was not the multi billion dollar industry it is now. The need to acquire large revenue has gained precedence over everything else. Long ago when game sales were not in the millions, developers made games to gain recognition & from what i believe the love of it.
The games of the past due to their simplicity are often more enjoyable than the million dollar games we get sometimes nowadays. Even though graphical prowess was not that impressive it was the overall build of a classic game that made it special.
Games now try to do too much to be eye-candy & leave a lot of the substance out which is a shame cause we all know there are many talented developers out there handcuffed by hardware or software issues, & sometimes publisher contracts.
There is this obsession to 'follow the leader' that has damaged the creativity of many game developers. These guys are talented people so PLEASE follow your own paths & discard the need to be the 'popular' one.
There's also the twisted logic which Activision and Square Enix are applying t take the fun out of making games while also making them assembly-line product.
Somehow the douche who came up with that failed to comprehend the meaning as such bounded in their head, split out their mouth and/or typed and written out.