
MMGN: Last week we looked at five reasons why you should love the modern generation of gaming - how about why you shouldn't? Gamers have certainly been vocal about their disdain for certain games and companies as of late, with the backlash BioWare received for the ending of Mass Effect 3 and the response to Capcom's on-disc DLC scandal for Street Fighter X Tekken two prime examples of this. Have companies driven the gaming industry to the ground - or are we, as gamers and loyal fans, simply overreacting? Here's the five worst things that this generation has spawned:

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
I agree with a number of points, but DLC, and I know I'll be hated for this comment, is a publishers/developer's answer to keeping the price of a game the same when rising development costs have been growing more and more out of control.
Also, motion controls when used well are great, and I far prefer them to standard controls. I could imagine using anything other than the IR sensor for the flashlight in Fragile Dreams and Silent Hill shattered memories, or the pointer for firing arrows in Twilight Princess. The satisfaction from doing the finishing moves in No More Heroes with a satisfying swing. The amazing implementation in Skyward Sword. I really hope for future Zelda games they do not go back to standard controls because the motion aspect made all of the combat a lot more dynamic. Star Wars force Unleashed for the Wii, and the Tenkaichi 3 for the Wii are other great examples of motion used right.
That said, there are countless examples of motion done wrong. Indiana Jones:Staff of Kings had some bad moments. Heavy Rain wasn't quite as intuitive as I hoped. And you know what? There are too many examples of bad uses. That said, I still think motion was one of the great things to come out of this generation. It brought in many new gamers, and when used well, it really made games for more immersive, for those who really gave it a shot and didn't unconsciously want to hate it to begin with.
Worst thing about this generation has to be internet fuelled fanboys.
Online passes are about as cool as second hand toilet paper.
COD games
Kinect and Move.