
Polygon writes: "LightBox Interactive, the Austin-based developer behind PlayStation 3 game Starhawk, has laid off 24 of its employees, studio founder and president Dylan Jobe tells Polygon. The layoffs are part of a "shift in product strategy" at LightBox, Jobe says, which includes a move away from traditional console development."
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

Sony announced its financial results for the third quarter of fiscal year 2025, alongside the traditional update on PS5 shipments.
Sony and Nintendo are both thriving and I'm happy, thank goodness for them or otherwise the whole gaming industry would be in shambles if they only had PC to rely on!
• Total G&NS revenue: 10.5 billion USD
• Operating profit: 900 million USD
• Hardware sales: 8M units shipped
• Software sales: 97M units
• PSN MAU: 132M
vs. Xbox:
• Total gaming revenue: 5.96 billion USD
• nothing else gets reported
It would be in Sony's beat interest to not rush next generation. Let 2029 or 2030 be the start of next generation. There is clearly plenty of demand for the PS5 and gamers are not asking for more at this time.
I think Switch 2 beat PS5 during December 2025 that is why the gap decrease to 1m units. Because during black friday, I know PS5 sales is 2:1 against the Switch 2.
And I just want to add that the PlayStation 5 is currently 1.94 million units BEHIND the PlayStation 4 when you align launches. While Switch 2 is 10M ahead against the Switch 1 when you aligned covering it's first 7 months.
That is too bad, always sad to see people laid off, and its even worse when a decent console game developer switches to IOS development.
Starhawk was fun, had zero advertising and deserved better. Hope those guys find work soon.
I think marketing is the Bane to Sony's Batman. It's breaking its back by not promoting...well, anything. It's shit like this that makes me convinced Insomniac's decision to go 3rd party was in the best interest of the studio. Look at Resistance 3. One of the best, if not THE best, shooter of 2011 and Sony barely promoted it. They set good and great games up to fail. I love PlayStation and the games the 1st parties put out, that's why I'm so critical. It's great to have "all these exclusives" but what's the point if 2 or 3 are marketed?
this brings me back to my point that although sony is a great company, some games like starhawk under preform on the console. whereas if this game would have been released on the xbox360, people would have bought this game in droves considering the audience of xbox360 doesn't have a game similar to this. these guys were great developers, hope the laid off find work in the future.
RIP Warhawk :-(
One of the few developers that actually made multiplayer games that went beyond the cookie-cutter experience and yet it falters.
You'd think with all the people that complain about online shooters all being casual and generic, Starhawk would've done better. Sadly most big publishers will just see this as another reason to play it safe.