
Game Informer - Between the tactical and strategic layers, there are countless opportunities to expand XCOM aside from offering more soldier hairstyles.

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XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.

There are few things more gratifying in gaming than skillfully turning the tide of a conflict. And few genres provide as many opportunities to abruptly reverse the odds via skill and forethought as tactical strategy. To be sure, we are more often than not talking about turn-based tactical mobile games, specifically titles in line with the iconic landmark series (XCOM and Jagged Alliance) that made the genre a genre.
Wow this is an excellent article, i really like some of the ideas. To further expand on the idea about the +5 aim bonus... Might be cool to have squad mates form friendship bonuses, like if a soldier kills an alien that is suppressing another soldier, those soldiers would become buddies and inherit a small bonus when within range of each other in future missions. Similar friendships might occur between medics and wounded, or a support class that uses smoke to cover a hurt comrade, etc, etc, etc...