
Pure Sophistry examines the importance of "offering different playstyles" and "Doing it wrong!" Excerpt:
"Dishonored came out this last week, and I can’t suggest it enough. It is a great stealth-based action game, with a rich sense of atmosphere, some great abilities to use, all with great art direction. Yes, certainly one of the best stealth games to come out in a while…
Okay, time to go back to walking blindly into an area and using my pistol.
Sure, I’ve spent some of my time in Dishonored skulking on rooftops, but that is usually concluded by a long drop onto a guard, and a frenzied minute-long fight in which I make liberal use of Slow Time, a near-fully upgraded pistol and the sliding ankle slice. Dishonored has certainly sold itself as a game of great freedom, allowing you to tackle any challenge in many different ways. But somehow, I don’t think that such reckless, brute tactics were part of that. Maybe I’m wrong, but the game seems to promote more of an assassin feel than a barbarian one."

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.
One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.
Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor
So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
"Maybe I'm wrong, but the game seems to promote more of an assassin feel than a barbarian one"
Well you are an assassin...
this writer seems confused. I've not even played this game but just the first paragraph is weird.
Confused eh? tisk tisk