10°

GamerNode | NYCC 2012: Marvel Heroes Interview

GamerNode Senior Editor Mike Murphy found time at New York Comic Con to make his way over to the Marvel Heroes booth and talk with Gazillion Entertainment President and father of Diablo David Brevik and studio VP of Marketing Leo Olebe. The two shed light on the upcoming MMO, where players take on the roles of their favorite Marvel superheroes and group up to stop it’s greatest villains.

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gamernode.com
30°

Capcom Is Coming To New York Comic Con

Capcom is bringing four pending titles to New York Comic Con including the new Resident Evil game.

70°

Diablo's creator says Blizzard needs to push past D4's "super high" expectations

Ken writes: "We ask Diablo co-creator David Brevik about the challenges faced by Diablo 4 today, and if he likes Diablo 2 Resurrected's preservation."

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pcgamesn.com
jznrpg143d ago

No expectations at this point

anast143d ago

? All they had to do is improve on Diablo 2 and not reskin a cellphone game.

Michiel1989143d ago

why do you make it so evident you never even touched or looked at D4. The mobile game is a reskin of 3. There is still plenty you can trash the game for tho, but that will require you into knowing what the game actually is.

If anything the "skin" of the game, aka the visuals is about the only redeeming part of the fkn game.

Christopher141d ago (Edited 141d ago )

1. Don't lock seasons. Let people switch between them and experience the content at their leisure.

2. Stop locking appearance items behind paywalls. You've even made it so you can't unlock as much as before, making it apparent you don't care about giving the content to people, just forcing them to pay for it. Do you think people care about working through new content if they're not going to get anything out of it unless they give your money? The store is littered with money only cosmetics, keep the seasonal stuff obtainable without money.

3. Make every build viable. This game is a big cookie cutter reliant game and you haven't grasped the idea that people want power fantasies and not limitations. But then you expect them to keep rolling up new characters? Make it make sense.

Retroman139d ago

Rather play Diablo 3 instead of 4 to much cut scenes not enouh gameplay for me

80°

Diablo creator explains ARPGs are inherently live-service to “some degree”

Diablo creator David Brevik discusses whether ARPGs are inherently live-service games or not two decades after their release.

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videogamer.com
NoDamage366d ago

Nope. Blizzard is now inherently live service...thats it.

dmonee365d ago

Im no developer, but believe its possible to make a game like diablo 4 and not have it be live service.