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Why Zelda should return to Open World Exploration

ZU writes: The original Legend of Zelda was a revolution in exploration. When game director Shigeru Miyamoto created it, he had a distinct vision in mind – he wanted to infuse the game with the same thrill and sense of wonder as he had as a child exploring forests, caves and lakes, and as a result children everywhere were completely immersed in this new world where their imagination could run wild and they could become a brave hero.

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zeldauniverse.net
DragonKnight4973d ago

That's exactly what I was thinking. Has there been a Zelda game that isn't open world exploration?

Ilovetheps54973d ago

Link's Crossbow Training. But seriously, I don't think so. In my opinion, they have all been open-world.

WrAiTh Sp3cTr34973d ago

I was wondering also, since I haven't played Skyward Sword yet, lol.

herbs4973d ago

Skyward sword was much more linear than previous Zelda games. It was still a great game and had an excellent control method but I was let down by the lack of exploration.

abzdine4973d ago

when you look at Skyward Sword there isn't much to explore compared to Twilight or Zelda 64 where you had the huge Hyrule plain and you can walk yourself to the place you want.

In Skyward Sword it's kinda limited you fly a bird and it throws you to one of the chosen destinations. I'd like some Epona riding in the next one and a more classic aproach even though i loved Skyward Sword.

Summons754973d ago

yeah sure you could walk across Hyrule field from the castle to lon lon to the lake and back again but their wasn't anything to explore in Ocarina of Time. Skyward sword at least had collectables and the goddess stones and other assortment of stuff, just because you had to fly dosen't mean it's not open world. Once you finish with the forrest it's not like you can't go back. Wind Waker has to be the better example because it started the whole collectables and mini games scattered across the map vs in OOC where it was limited to one spot depending on if you were young or old. SS is still very much open world and going around collecting and upgrading was tons of fun

MWH4973d ago

since when it needs this "why"?

TheFirstClassic4973d ago

Well no Zelda game had the freedom of choice the first one had. You could actually beat dungeons in different orders. SS has been the most linear 3d one so far tho. Also, the sky you flew around in felt pretty empty to me.

ZoyosJD4973d ago

You could actually beat some of the dungeons in OoT out of order, you just had to get the main item out of each. I remember skipping over the water temple because I couldn't find one key.

Xof4973d ago

Skyward Sword.

And to a lesser degree, Wind Waker, Spirit Tracks, and Phantom Hourglass also had fairly closed worlds.

Zhipp4973d ago

The Wind Waker's world was fairly closed? How so? To me, it felt more dense and expansive than Ocarina's.

Xof4973d ago

Dense? I don't think I've ever heard anyone describe WW that way. It was 95% water, 5% stuff to explore... and most of the islands had nothing interesting in 'em. There was no real exploration to be had, which made it more of a 'closed world' than an 'open world'.

Sailing in a straight line over a boring ocean for six minutes between every town/dungeon does not an open world make.

+ Show (3) more repliesLast reply 4973d ago
Macho Man4973d ago

Macho Man thinks it never stopped, yeah, it just seemed like there was LESS FREEDOM, yeah, LESS FREEDOM in Skyward Sword cause da areas weren't connected and yer "OPENNNNN WORLD" yeah, it was the sky. BUT MACHO MAN wants to be able to walk from desert to forest, yeah, meet some characters along the way, YEAH! AND I'M FLYIN' NOW, HIGHER THAN A KITE BUT DON'T BE DOING DRUGS! OOHHHHHH YEAH!!

DIG IT!

4973d ago
Ilovetheps54973d ago

Just because it was two different sections in Skyward Sword, that doesn't mean it wasn't open world. They say that the Surface was just a few different secluded areas. That's correct to an extent. But it felt very open. I could go anywhere I wanted on the surface as long as I had the weapon needed.

But the way I think of it is that it's kind of like any of the areas in Ocarina of Time. You climb Death Mountain. There is a Goron village in the mountain as well as the crater, Dodongo's Cavern and the Fire Temple. I could only go as far as my equipment would let me go and it was a secluded area of the map. But, the game had an overall field that split off into the many different sections of the game.

50°

The Legend of Zelda 40th anniversary predictions

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."

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nintendoeverything.com
PRIMORDUS65d ago

How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

meganick65d ago

A Zelda 1 remake would be great, but not with the Echoes of Wisdom art style. I find it unappealing.

Neonridr64d ago

I'd even suggest a Link to the Past as well. Would love a more modern HD look using the Links Awakening / Echoes engine.

jreeves8265d ago

I would like Twilight Princess HD for Switch or Switch 2.

Redgrave65d ago

A movie trailer, or nothing if Mario's was anything to go by

70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

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jumpdashroll.com
got_dam168d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

60°

Link Should Talk, but Choose His Words Carefully in The Legend of Zelda Movie

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.

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gamesandwich.com
got_dam422d ago

I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.

Relientk77422d ago

It's gonna be Chris Pratt again lol

"It's a me Link"

Soy65d ago

I'd love a Zelda 2 remake/redo.