
A look at the obsession with video game length and its believed connection to quality.
[Shane Ryan, Thunderbolt]

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.
One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.
Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor
So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
Game length is important when SO MANY GAMES these days are shorting us on content (and then just releasing it as paid DLC), like the good ol' "hurr hurr 4 hour campaign in Cowadooty" that everyone knows. It's not so much an issue of "this game is 100 hours long, so it's worth it". It's more an issue of "okay, this game ISN'T three hours long, so I suppose it won't be a huge waste of my money to try it".
If developers were reliably, consistently delivering (let's say) 10 hour campaigns in shooters, I don't think anyone would complain. But they don't. So we complain.
Connection between length and quality, some games have been no where near long enough. Devs seem to think that if they cram in some tacked on multi player they can skimp on the single player aspect of the game. This artical is a huge fail.
Look at Mafia:2 - a magnificent game botched by its inexcusable, severed story-mode. It could've been a gem.