
The Gaming Vault writes:
"By the time Hitman Absolution makes its bow, it would have been six years since the previous entry in the Hitman franchise. Six long years.
One of the enduring thrills of the series has been the feeling of being able to weaponise the world in any number of ways that you see fit to accomplish your objective. See a target that you must assassinate?
How would you do the deed? Disguise yourself as a chef and poison his food, lure him out of his safe zone and garrote him to death or sneak in, disguised as a member of his security detail and embed a silent hollow-point into the side of his skull when nobody is looking?
I can happily report that in that six-year gap, filled with Ninja's, Kanes and Lynches, the beating heart of the IP remains as earnest as ever; player freedom to approach each mission remains undiminished and yet despite a welcome familiarity to it all, the experience somehow feels a tad diluted; reduced, even."

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.