
So what’s it like to be a grim-hearted killing machine for hire? The premise of IO Interactive’s Hitman games is a complex and sinister answer to this fantasy, but there’s one obvious suggestion at hand: You’d probably need to be quiet about it.
Up until now, the emphasis has been very assuredly on stealth. Stealth, as you might’ve noticed, is not a gameplay mechanic that’s anywhere near as in fashion as it was during the formative years of Sam Fisher and PSX-era Solid Snake. IO are cluey guys. They know this. They also know that no one would give a crap about Hitman if it weren’t for an impressive legion of bedroom bodybaggers attuned to its particular brand of mark-the-target-and-make-it-ha ppen.

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.