
Anthony Accinelli writes "One thing I noticed during the demo was that I never found myself carrying too much in my inventory. It never seemed to be crowded. In open world games this is a common problem. Games like Skyrim and Diablo III constantly made me either leave my current objective to sell, or drop lesser items to make room in my bag. Not only was this annoying for the organizational freak like myself, but it took me out of the action."

Half-Life 2 art director and Dishonored designer Viktor Antonov has died aged just 52.
One of my biggest art heroes. His work and vision were truly one of a kind, and he’s been a huge inspiration to my own work. Such a heartbreaking loss.
Remember seeing Dishonored for the first time when it released, fell in love with the art style straight away, so striking! And because of it, still holds up and will for years to come, RIP Viktor
So sad to hear this. I absolutely love the Dishonored series and love the world and art style. It looks great and unique. I'm still hoping for a Dishonored 3

WolfEye Studios president and co-founder of Arkane Studios Raphaël Colantonio has said Dishonored and Prey fans “will be happy” with his new studio's next game.
Ouch, already placing a sales cap on this is potentially bad as these games never seem to sell all too well. Hopefully the budget is in check so no one gets laid off after launch.
Fuck yeah. Even if it’s just a spiritual successor I want more titles like Dishonored in terms of art style, design and gameplay

"As a developer - and as a player - it's always sad and it always sucks to see studios close and devs lose their jobs. I really hope all those people land on their feet, because I know our indusutry is better with them in it," Patel tells the outlet. "As for me and how I look at things, I guess first and foremost: I don't believe in living in fear," the Avowed director.
Then gets shut down the next day. They should know better than to talk crazy like that.
MGS4 did the same thing.
Dishonored hasn't done anything except be a ripoff of a multitude of things and fail to steal them correctly.
It looks like a (super)natural successor to the original Thief games.
I think that can only be a good thing.
Oh, and what the author calls 'a common problem' is actually called inventory management and has been an integral part of RPG's for a long time. It certainly doesn't need to be removed to add to the relentless dumbing down of my beloved genre. Some 'gamers' are so intent on a mindless streamlined experience though that they turned the glory of inventory management into an endangered mechanic.
Also, menus in RPG's aren't complicated enough anymore. I long for the days that I would have to read the novel-like instruction manual to know what the hell was going on.
WELL, I can't say anything about Dishonored yet as it hasn't been released.