
9! 24! 58! 100! 500! 1000! Critical! Is there a better visual barometer for satisfaction in videogames than damage numbers popping out of an enemy’s bullet-riddled head? The original Borderlands revelled in this instant gratification, complementing this core conceit with a ‘bazillion’ guns, tight shooting, addictive loot and a droll sense of humour. There’s little wonder why it was such a surprise hit back in 2009, and just as unsurprising that we’re back on the bombastic world of Pandora for Borderlands 2; a sequel that once again basks in the glow of numbers and bullets, hidden treasures and boner jokes...
[Richard Wakeling, Thunderbolt]

Take-Two: "We know there have been some concerns from Borderlands fans about Take-Two’s Terms of Service. Maintaining transparency and confidence with the community here is always our goal, and we wanted to address some of these concerns."

Ahmad from eXputer: "Borderlands 2's unrivaled storytelling is something that has to lean into the core elements of the next iteration in the Borderlands series."
I'm curious how they are going to do the Siren since they've kind of wrote themselves into a corner regarding the lore.
it will probably be alot like wonderlands, since that is the last borderlands game
but we'll see soon
Most people do. But the people that create the games don't seem to understand that.
I bet it will be even worse than BL3 when it comes to story and character designs.

While gamers usually take notice of the mainline missions, these 5 side quests deserve more widespread attention for how entertaining they are.