
GamesIndustry- It seems clear that the console makers have learned from the lessons of yesteryear, and that the progression of gaming technology will be considerably smoother from this generation to the next than it was seven years ago - barring any surprises in console design, there will be no fundamental shift in the way games are made; the next consoles will simply be a generational increase in horsepower, but based on the existing principles of a multi-core CPU and graphics processor.
While the price we pay may well be a more conservative approach to design, and a move away from the Kutaragi-inspired exotic hardware that characterised three generations of PlayStation hardware, developers should be able to hit the ground running - and for a time at least, develop the same titles across current and next-gen consoles simultaneously.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

Xbox boss Asha Sharma has discussed how component shortages will impact the company's plans for Project Helix.
This kind of proves this is an after thought product, most products like this are in r&d 5 years before they start mass producing. So they typically have the cost of components and things worked out long before assembly starts.
This is an assumption still, but I wouldn’t be surprised if project helix is similar to Scalebound,perfect dark and sod3. They had an idea but no actual execution other than concept stage. Being impacted by the ram shortage likely would also put this device 3-4 years out.
I’m not even sure MS has that endurance with Xbox yet
Helix is going to be stupidly expensive
Instead of leaning into smarter upscaling techniques they're brute forcing hardware that will cost them dearly and it remains to be seen if it's genuinely going to provide a meaningful differential
I know in the oc.doace people like to brag about not using frame gen or dlss to get to high on a game but for the majority of players they happily use those technologies without a second thought
That's going to be ps6 vs Helix
It's called systematic inflationary. Yes we get it Microsoft, keep raising in the name ofall kinds of stuffs
Honestly if there was thing I learned from this generation is that new consoles arnt day one anymore.
I can wait 1-3 years.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.
word. any attempt to innovate is just stupid. take a page from the devs themselves and just keep making the same thing shinier.
I think were gonna see some cool looking games next gen!
That was a great article. I never realized I had no idea how developers got better at designing for a system throughout its life cycle. This gave me a lot of insight.
Though it wasn't mentioned explicitly in the article it seems this bodes well for the Wii U. Even if the Wii U is underpowered compared to the other big 2, it won't mean the Wii U will outright miss multiplats since the architecture will be similar.