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5 innovations that revolutionised gaming

PS3 Attitude: "So-called gaming ‘innovations’ normally disappear after a few short months, but occasionally they strike a real chord with players and stand the test of time. We’ve compiled a list of five genuine innovations that have truly revolutionised gaming, and show no signs of going away. And no, this article doesn’t include motion controls or instrument-shaped dust collectors."

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ps3attitude.com
FirstPlaceMan4997d ago

LMAOOOOOO this article says Sony innovated analog sticks..... Sure, if you skip the Nintendo 64.

Jreca4997d ago

A quick search confirms that PS1 is first. I don't know if it's truly the first, but it's the first big one.

Gazondaily4997d ago

Interesting to note that 2 of the 5 innovations came from MS/Bungie- regenerating health and Achievements.

KMCROC4997d ago

The first consumer games console which had analog joysticks was the Prinztronic/Acetronic/Interton series, launched in 1976. This system was widely cloned throughout Europe and available under several brand names. The 2 sticks each used a pair of potentiometers, but were not self-centering.

In 1982, Atari released their first controller with a potentiometer-based analog joystick for their Atari 5200 home console. However, its non-centering joystick design proved to be ungainly and unreliable, alienating many consumers at the time. During that same year, General Consumer Electronics introduced the Vectrex, a vector graphics based system which used a self-centering analog stick, a precursor to the modern design. For many years, consoles ignored analog technology, instead using the digital d-pad. It was not until the emergence of 3D graphics, and the gameplay mechanics that came along with it, that the analog stick was brought back for widespread use.

In 1985, Sega's third-person rail shooter game Space Harrier, released for the arcades, introduced a true analog flight stick for movement. It could register movement in any direction as well as measure the degree of push, which could move the player character at different speeds depending on how far the joystick is pushed in a certain direction.

MaxXAttaxX4996d ago (Edited 4996d ago )

Some say Vectrex, others say Sega or the Neo Geo CD http://i.imgur.com/Ets3L.jp...
but whichever it is, they all came out years before the N64, so it's obvious Nintendo didn't invent these.

* BEFORE the first DualShock, there was the 'Dual Analog Controller'. Some versions of these had BUILT-IN RUMBLE.
Nintendo released the Rumble Pak add-on the same month Sony released the Dual Analog Controller. So I'd call that a tie at best.

* PS1 introduced Dual-Analog sticks that you can push down/click (L3,R3), along with 4 shoulder buttons and GRIPS that have become the standard.

Anyway, Rumble and Analog Sticks. That's 2 things Nintendo is wrongly being credited for.

ShinMaster4996d ago

Oh good call on the grips!
I had the Dual Analog controller for the PS1, but I didn't have the rumble version :P

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stefhutch204997d ago

The N64 controller had a single analog stick. The DualShock had two, which has become the standard for all gamepads since.

FirstPlaceMan4997d ago

I don't get it.....Sony added 2 analog sticks. So that means they get credit for innovating analog sticks in general? Where is the biggest innovation on this list? I don't see The Diamond face button layout, and shoulder buttons that every modern controller has.

TheFirstClassic4997d ago

Yeah but the way the article reads sony invented them. They say analog sticks, not dual analog sticks. It doesn't make any sense that Nintendo isn't even mentioned.

KontryBoy7064996d ago

EXACTLY. If sony hadn't added that second analog stick all of you FPS whores wouldn't have proper controls in these games lol. Imagine playing COD with one analog stick and a d pad.

Neonridr4997d ago

The Playstation launched in September of 1995, the N64 launched in September of 1996. However the Dual shock controller did not show up until 1997 - the Nintendo 64 developed the analog stick first. Sony added a 2nd one sure, but don't kid yourself to think Sony had it first.

Yes old consoles used analog sticks, but it wasn't until the 64 came along that the stick became mainstream. Otherwise all consoles after the 5200 would have had them as standard.

It was Nintendo that made them popular.

miyamoto4997d ago (Edited 4997d ago )

Don't kid yourself that Nintendo developed the analog stick first & made them popular for consoles.

For the benefit of truth seekers.

Nights into Dreams for the Sega Saturn was in development since 1994 with the analog stick game play design. The Saturn 3D Controller & the N64 came out a few days apart that same year.

So don't jump into conclusions, neonridr. Your biased comments are misleading.

Sega Saturn & N64 may have started the trend but in terms of popularity contest PSOne sold more Dual Analog controllers than the Saturn or N64 ever did.

Neonridr4997d ago (Edited 4997d ago )

Nobody owned the Sega Saturn, so I would say Nintendo definitely had the edge there (32 million to 9 million units - only 2 million in the US).

the 3D pad from the Saturn was optional and mostly first party games were the only ones to take advantage of it. Because the Nintendo 64 controller was standard and came with every system, it was fully supported and utilized. The 3D pad was optional and had to be purchased separately.

Obviously the Playstation made the dual sticks popular - I never debated that. I merely said that Nintendo's analog stick came out a year before the dual analog stick surfaced from Sony.

There was no bias to my opinion, I was merely stating the facts.

And I will agree with your last point, the PSone did sell more dual analog controllers than the Saturn or N64 ever did. Since the Saturn or N64 never had dual analog sticks that point is pretty obvious.

Next thing you're going to tell me is that the Wii U controller is a ripoff of the Dreamcast controller or something..

csreynolds4996d ago (Edited 4996d ago )

@Neonridr:

"Nobody owned the Sega Saturn"

I'm FAIRLY confident Sega owned the Sega Saturn. Just saying.

violents4997d ago

I think hes refering to "dual" analog sticks.

MikEyG4997d ago

"Analog sticks" plural meaning two,N64 only had one

carlocgc4996d ago

N64 had only one stick numbskull :D

Fuct4996d ago

You don't know your gaming history.

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guitarded774997d ago (Edited 4997d ago )

Pretty good list, but cutscenes have been around a lot longer than the PS2. Hell, Ms. Pac-Man technically had cutscenes when she and the ghosts ran through a black screen during level change. NES games had tons of pixelated cutscenes. So they've been around for a long, long time.

stefhutch204997d ago

I never said cutscenes hadn't been around for longer than the PS2, but that's when developers and gamers started taking them seriously.

guitarded774997d ago (Edited 4997d ago )

I would disagree to that. The PS One was where CG took off and cutscenes became a major factor. Look at the Final Fantasy series on PS One. Cutscenes were used heavily to tell the story and create the game world.

Plust you said "Cutscenes have been around for a few console generations now", which means you said it!!! You documented what you said, and then try and tell me you didn't say it... WTF?!?!

Oh, and axelstone below is correct... Halo doesn't have regenerating health. It has regenerating shields, but not health.

I gave the article a compliment, with a constructive criticism, and you get all mad saying I'm wrong, when you're the one who is wrong. You're not very good at this blogging thing. I could have been a real a$$ and questioned the integrity of your entire list, but I'm just trying to point out something so you don't make the same mistake in the future. Not everyone on n4g is as forgiving as me, and you can end up being used as an example of bad "journalism".

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai39d ago (Edited 39d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio39d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing39d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9239d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit39d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing39d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9239d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."